AD1066-Battle of hastings
Hi,i was looking at seige style maps for legends and noticed there weren't many so i thought i'd contribute.
|Number of Missions:
There are two maps-one definding(player colour is blue) the second is attacking(player colour burgundy.
When you start the attacking scenario you will notice that the battle has already begun,(some of your barons were over-enthusiastic)and that the first wave has run into difficulty,however you have a few troops of your own to send forth.
This is slightly different as i have scripted reinforcements for the human player-they enter near your keep and will ride past and charge into battle.You dont need them ,they are just for visual effect,but you cannot control them ,they are useful.
|Author||Reviews ( All | Comments Only | Reviews Only )|
Alright the attacking version was just way too laggy and unplayable and as for the defending version it was a straightforward battle not really a siege .
The defending one was just way too easy, I know the map's difficulty is set to easy but the thing is a rule you must always have in sieges is that the defender has less amount of troops compared to the attacker.
Alright I'll give you this one, I've never seen this type of invasion map looks like a realistic battle but the player didn't have to do much.
Map Design: 3.5
You used the tinting tools in a wrong way didn't look very good, and the majority of the map was trees. Maybe that's how it's supposed to be but it wasn't very eye appealing.
It's part of history that's very good, the instructions are straightforward too.
Well I'd expected something different something that at least involved walls in it.
A nice, short siege missions sessions. Although very short even for a siege mission. Sieges should be short missions, but not too short. Regardless, these missions are designed to be very short.
There isn't much building to be done, so, overall, this is a null category.
These missions were most definitely enthralling. Controlling your large armies against the other large armies quickly is very entertaining. The only qualm I had was the incredible lag from the huge armies in the Attacking version. It made it difficult, but not impossible, thankfully, to play.
The attacking version gives you way too many resources. I could field an army of knights that wiped out everything effortlessly.
Defending has quite good balance for troop numbers. Attacking, however, you are more than able to destroy the enemy with ease, even without using them strategically.
In the Defending mode, the balance is close to perfect, but the enemy could use a lot more archers. In attacking, it was incredibly easy, but not so much due to lack of enemy numbers, but lack of crossbowmen to combat the large amount of knights that you get.
As mentioned in other categories, it was, overall, fairly easy, but not numbingly easy, to reach the set goals.
The blends of trees were very nice looking, and the armies were nicely organized into beautiful formations.
The scripting of invasions was well done, especially under the defense mission, where the enemy armies synchronized before attacking. Everything worked with alacrity, as well.
Excellent terrain. Beautiful, walkable forests, grass and flowers on the meadow. I thought that it was quite unique to most other designers in many ways, as well.
Map Design: 4.5
Textures, Tints, Shades: 4
Contrary to Karnatu's opinion, I think that the tinting was extremely well done. There were a few anomalies, but overall it was beautiful. It was better than my tinting usually is on grass terrain.
Excellent trees, flowers, grasses. The placement of bushes on the forest's interior and edge was quite realistic, and the meadow's low-lying position was also true to nature. The forest was beautiful because of the tree type mixing as well.
Not really any castles or towns that are important in any way except to prevent instant defeat, thus this category is null.
Very little story at all. Some historical notes, though.
Clear enough instructions, but just in the objectives list themselves. This is fine, but nothing special.
[Edited on 09/21/08 @ 04:50 PM]