Although vulnerable to missile fire these soldiers are very strong in combat and equipped with the largest charge bonus in the game the first contact with the enemy is shattering!
Building:
Mercenary Post
Weapon Required:
None
Armour Required:
None
Gold Required:
80
Honour Required:
None
Shot range:
Not applicable
Speed:
Fast
Hand to hand combat strength:
Excellent
Crossbowman
Although they are slower to reload, move slower and have a shorter range than archers crossbow bolts are very much more powerful and can penetrate clean though metal armour.
Building:
Barracks
Weapon Required:
Crossbow
Armour Required:
Leather Armour
Gold Required:
20
Honour Required:
2
Shot range:
Medium
Speed:
Medium
Hand to hand combat strength:
Poor
Engineer
These extremely flexible units trained in the engineer’s guild supply your army with a wide range of siege equipment, for defence or attack.
Building:
Engineer's Guild
Weapon Required:
None
Armour Required:
None
Gold Required:
30
Honour Required:
None
Shot range:
Not applicable
Speed:
Fast
Hand to hand combat strength:
None
Fighting Monk
Only deficient of armour these tough soldiers are a useful asset to any army; they are fast around the battlefield and strong in combat.