im lookin at it now and theres 224... ppl must think it looks good if more and more are downloading it. its a great map man, i enjoy your work
[Edited on 08/21/05 @ 06:15 PM]
Neatton
Posted on 08/24/05 @ 11:12 AM
Rating
3.4
Breakdown
Playability
3.0
Balance
4.0
Creativity
4.0
Map Design
3.0
Story/Instructions
3.0
Playability: 3
I was stuck on this map for quite sometime. I was happy when the monks stopped for a time on building the bridges I figured that was just scripted. I could not however figure out why they would not build after I took over the estates and was ready to roll. It did not seem apparent that this estate did not have rock production until I did some problem solving. I let the AI take over a few of the estates over the stream and the only reason they werent completely lost is because I made a merc camp and had the boat men go in. May want to rethink the way AI either takes over estates or what he does with them so if he does take them over that he finishes the bridges.
Balance: 4
I would have liked to see the enemy be able to have a few estates that they could take advantage of or to program the AI to produce rock to build the bridges to make you hurry up.
Creativity: 4
Was very original for a kingmaker you dont see to much beside the straight forward hack and slash was nice to see a side quest.
Map Design: 3
Seems that thought was missing behind what could have happened if the AI takes over all of the estates and some of the fun factor was lost trying to think of what I could possibly do to finish this. by the end after having to guess for awhile I just wanted it done.
Story/Instructions: 3
Needed to have more storyline introduced or at least basic strategy discussion.